Re: [-empyre-] games and apathy
>Realistically, it is about time the
> viewing public started to accept that new genres of films are on the rise,
> films more influenced by CGI fx, martial arts flicks and video game
> aesthetics than by traditional film conventions. The point of this movie
> isn't necessarily to do with whether it flows correctly, how the
chronology
> works, how adequately we identify with the characters or how believable it
> is."
Yeah...
Its like in anime/hong kong cinema if someone can fly nobody questions it,
they just can, they are cool.
Whereas the same films in the west have people going "but how/why can they
do that".
Not quite a prosaic as your point perhaps but I've always liked the
distinction..
see spiderman can climb stuff coz a spider bit him.. thats ok
but flying in treetops like crouching tiger... well....does not
compute...for most people..
;)
Tom
http://www.nullpointer.co.uk
----- Original Message -----
From: "][mez][" <netwurker@hotkey.net.au>
To: "soft_skinned_space" <empyre@lists.cofa.unsw.edu.au>
Sent: Thursday, June 12, 2003 11:35 PM
Subject: Re: [-empyre-] games and apathy
>
> >
> >
> >On the other hand did you see Matrix Reloaded? It is the aesthetics of a
> >computer game, you can watch the movie only observing the visual
> >narrative.
>
>
> "Ultimately The Matrix Reloaded seems more interested in pitching concepts
> of biology, mythology, philosophy and emotionality [ie free humans - not
> matrix bound who are emotional, sexualised beings capable of cultural
> intent and of asking "why"] against the ideas of causality, cause and
> effect, and mechanisation [the idea of "exiled" or older programs being in
> perpetual conflict with newer versions which are mad keen to keep the
human
> race enslaved]. The Wachowski brothers seem quite content to disregard the
> fact that the film doesn't really make complete sense when compared to
> "normal" mainstream films. The directors seem more concerned with making a
> film that can function as the middle instalment of a trilogy [complete
with
> cliffhanger ending] where plot lines can be tied into nice conclusion
> bundles in the 3rd movie due out November this year.
>
> The movie also offers a retake on the more traditional [read: acceptable]
> construction of the first film, which explains why it has faced heavy
> criticism in regards to the plot, random character introduction, and
> staggered sense of character formation. Realistically, it is about time
the
> viewing public started to accept that new genres of films are on the rise,
> films more influenced by CGI fx, martial arts flicks and video game
> aesthetics than by traditional film conventions. The point of this movie
> isn't necessarily to do with whether it flows correctly, how the
chronology
> works, how adequately we identify with the characters or how believable it
> is."
>
>
> - pro][rating][.lucid.txt
> -
> -
>
> http://www.hotkey.net.au/~netwurker
> http://www.livejournal.com/users/netwurker/
> _
> _cr[xxx]oss ova.ring.
>
> _______________________________________________
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